Interior Rendering Strategies with V-Ray and 3ds Max

When it comes to architectural visualization, knowing how to render interiors is key. This course covers the best strategies for successfully rendering interiors in order to have a realistic scene, as efficiently as possible. Software required: 3ds Max and Photoshop CC.
Course info
Rating
(21)
Level
Intermediate
Updated
Dec 19, 2016
Duration
1h 40m
Table of contents
Description
Course info
Rating
(21)
Level
Intermediate
Updated
Dec 19, 2016
Duration
1h 40m
Description

Interior Rendering with V-Ray can be a challenging task. There are so many ways it can be done, and you can end up not knowing where to go, or why to use a specific tool instead of other. In this course, Interior Rendering Strategies with V-Ray and 3ds Max, you will be able to complete an interior render from light to basic post production. First, you'll learn about combining lights with a HDR file. Next, you'll explore how to import downloaded materials. Finally, you'll wrap up the course by adding displacement to geometry. When you're finished with this V-Ray course, you'll not only have a complete interior scene that is portfolio-ready, but you will also know how to apply the rendering skills you see here in your own projects in the future. Software required: 3ds Max and Photoshop CC.

About the author
About the author

Verena is a Design graduate. Today she has more than 6 years of teaching experience, and does a lot of freelance work in the architectural visualization area, as well as graphic design. She's currently living in Salvador, Brazil working mainly as a freelancer.

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Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hi everyone, and welcome to Interior Rendering Strategies with V-Ray and 3ds Max. My name is Verena Tatiana. I am a freelance designer with over six years of experience working with 3D, and I'll be your guide in this course. Interior rendering with V-Ray is a very important skill to have in many fields, but knowing how to use and combine all the different options and settings can be quite challenging sometimes. In this course, we are going to develop a complete interior, from lighting the scene through basic post production. Some of the major topics that we will cover include combining lights with an HDR file, importing downloaded materials, and adding displacement to geometry. By the end of this course, you will have a knowledge of how to work through a rendering pipeline. Before beginning the course, you should be familiar with basic V-Ray and basic Photoshop. I hope you'll join me in this journey to learn 3D rendering with Interior Rendering Strategies with V-Ray and 3ds Max course, at Pluralsight.

Starting to Create Materials
In this module, we are going to start the creation of the materials for the scene, so let's see what we've got. So these are the materials that we are going to develop in this module. We are going to use a single downloaded material, which is from vray-materials. de. You can download it yourself there just so you can see how you can incorporate downloaded materials into a 3ds Max scene. So we're going to start with a gold and a chrome material, move on to glass and water, then wall and paintings, black metal and rug, and finally we're going to do some shiny materials for the furniture. So now that we know what we are about to develop, let's go ahead and do that in our next clip.

Finishing the Materials
So we're ready to finish all the materials of our scene. So let's take a look at what we're about to do. So these are the materials we are going to do next. So we're going to use a lot of textures for this module, and you can get the textures from textures. com or any other website that you trust. Also, we are going to use a color palette to help integrate the look of our scene. You can do a color palette of your own or find other color palettes that you like. I suggest the website from Adobe, Adobe Kuler, for you to do that, but as always, you can get your palette elsewhere. So we're going to begin with the material of the sofa, move on to the fabrics, then we're going to make a leather material, then we're going to make all the woods in the scene, and finally we're going to get a mirror and a colored material done. So these are the materials we're going to do next. So I'll see you then.

Setting up and Executing the Final Render
So we're down to the final render, and there's just a few things I want you to remember in this stage. First, always remember to tweak the lights. We have a lot of dark materials in this scene, so it's more apparent that the light got a little darker, but this actually happens in every scene. So always remember to tweak the light before the final render. Also, when it comes to V-Ray, always remember to increase subdivs of everything. V-Ray has a very good antialias system, and this system can fix pretty much any noise in the scene, but you don't want this to happen because when this happens render is very slow. What you want is to fix each problem where it is. So remember to increase subdivs of everything in order for your render to be quicker. And also, set the final resolution and remember to set auto save. Auto save is important because if you're not close to the computer when the render is done, Max is going to save the final image automatically and you don't get a risk of losing it for any reason. So now that we've got this clear, let's go ahead and set the final render in our next clip.

Finishing Touches and Post Production
So we are down to our final module, which is Finishing Touches and Post Production. So let's take a look at our final render and see what we can do. So this is our final render, and it took around 16 hours for it to be complete. As you can see, we have no noise issues, but the scene is a little dark, and there are a few little tweaks that we can do in order for this to look a little better than it is. We're going to use an image for the background, and I got my image from pexels. com. As always, you can grab your image from wherever you like, just make sure that you have the proper license to have that image. So once we've got all of this clear, we're going to go on with our post production in our next clip. I'll see you guys then.