Description
Course info
Level
Intermediate
Updated
June 17, 2017
Duration
2h 48m
Description

MARI is a powerful, dedicated texture painting application that is used in the Film, VFX, and games industries. In addition to its robust tools for painting textures, one thing that MARI excels at is working back and forth with one of the most popular 3D packages in Maya. In this course, Establishing a Texturing Pipeline Between MARI and Maya, you'll focus on preparing geometry for textures in Maya. First, you'll learn about some strategies for UV layout, selection sets, and then how you can use MARI's mGo plugin to send your assets to MARI for painting. From here, you'll move over into MARI and first learn some basic information about projects, the user interface, navigation, and keyboard shortcuts. Once you've finished painting your textures, MARI provides some options for you in terms of what's next. First, ypu'll cover the MODO renderer inside of MARI and you'll learn how to take renders right inside of the application. Next, you'll learn how to quickly move your textured project back into MARI using the mGo plugin. This course will wrap up back in Maya as you learn how to work with mGo shading networks and multi-tile textures. By the time you finish this course, you should have a good understanding of how easy it is to move your Maya assets over into MARI so you can paint some amazing textures for them and then get them back into Maya. Required Software: Mari and Maya.

About the author
About the author

Eddie is the dedicated Pluralsight texturing and rendering tutor. His roots are firmly planted in a deep background in illustration and design, and Eddie lives to express himself through his art. Eddie has been with Pluralsight (and previously Digital-Tutors) for four-plus years, teaching creative artists to expand their knowledge on everything from design and illustration, to hand painting beautiful textures for their models.

More from the author
Fundamentals of Arnold for Maya
Beginner
6h 38m
16 Mar 2017
Maya Shading and Texturing Fundamentals
Beginner
3h 52m
14 Nov 2016
More courses by Eddie Russell